Skip to content

Starting at $7,500

Custom Web Applications

Some products are websites with a form on them. Others need accounts, permissions, and a database that has to be right — and once it does, the job isn't page count anymore.

Where a website turns into software.

We build the application, not just the pages — and take responsibility for the parts that are hard to see and expensive to get wrong.

Where a website becomes software

None of these need to be true on their own. Once a couple of them are, the project is really an application, and it needs to be priced and built like one:

  • People create accounts and sign in
  • Someone's data is saved, and only they (or people with permission) can see it
  • Different users can do different things
  • The product needs to know things — not just show them
  • Money moving changes what someone can do next
  • Something needs an admin view to manage users, content, or activity

What's typically included

  • Authentication and one or two user roles
  • A real database, modeled around how your product actually works
  • The screens your users need to do the thing they came for
  • A basic dashboard or admin view
  • Transactional email where the product needs it
  • One or two third-party integrations
  • Error monitoring, staging and production environments, and the security rules that keep one user's data away from another's

Scoped to what's actually known

$7,500 assumes a reasonably bounded idea: a clear primary user, a clear outcome, a known set of workflows. If what you have is still more idea than plan, we'll say so — Build Blueprint gets you a real scope and estimate before either of us commits to a number.

When it's bigger than this

Multiple user roles, payments, complex workflows, real reporting, or an admin surface with teeth usually put a project well past $7,500. Those get a paid discovery phase and a proposal broken into milestones, so you're never committing to a six-figure guess — just the next phase, with a checkpoint at the end of it.

Tell us what you're building

A rough idea, a spec, or something half-built — tell us what it needs to do and who it's for.